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Example

WIFI embedded WEBGL with PIC micro (3D animation)

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Author: Wilson A. Gan Cuba

Last Updated: 2013-05-06

Category: WiFi

Downloaded: 513 times

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The first two examples in the world to demonstrate how to load a WEBGL animation using a PIC microcontroller. Release date: April, 28 2013

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DOWNLOAD LINK RELATED COMPILER CONTAINS
mikroC PRO for PIC
  • lib
  • src
  • exa
  • hlp
  • hex
  • sch
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  • doc

Example Blog

This are the first two examples in the world! to load a  WebGL application using a microcontroller as a server (hey! don't let me wrong, find another made before and I'll stop presuming), with the plus of being open sourced, and WIFI.

They show how to load a webGL animation that will be mainly stored in a microSD card using a PIC microcontroller.

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. [ source: http://www.chromeexperiments.com/webgl/]

As WebGL is new  is not entirely supported by Opera. Safari only support it under the MAC platform. Some other mobile browsers also work partially. 

For current browser webGL support visit: http://get.webgl.org/

This project was successfully tested  in Mozilla Firefox, Google Chrome and Firefox Beta mobile under Android 4.0.4, Le-pan II tablet. 

Internet explorer 11 does support WEBGL but has not been tested with this project.

Bouncing cubes

Bouncing cubes author blog: http://learningwebgl.com/blog/?p=669

Watch on YouTube

Animated bear

Animated bear author page: http://www.ibiblio.org/e-notes/Splines/models/bear_anim.html

Watch on YouTube

[ver 1.0.0.2]

-In this version a new example is included: Animated "bear" model.

-External scripts synchronized GET requests added to avoid browser timeout because of the MCU low transfer speed.

[ver 1.0.0.1]

- HTML and javaScript content Gzipped and the project modified to support it, so that the loading time have been smoothed out.

- Google Chrome support added.

En español

Estos son los dos primeros ejemplos en el mundo en cargar una aplicación WebGL utilizando un microcontrolador como servidor (y no me permitan estar equivocado, si encuentran uno hecho antes dejo de presumir), con la ventaja adicional de ser de código abierto y WIFI.

Estos muestran cómo cargar las animaciones WebGL que se almacenan principalmente en una tarjeta microSD utilizando un microcontrolador PIC.

WebGL es una nueva tecnología web que brinda aceleración de hardware de gráficos 3D en el navegador sin necesidad de instalar software adicional.

[fuente: http://www.chromeexperiments.com/webgl/]

Como WebGL es nuevo, no es del todo compatible con el navegador Opera. No parece que funcione en Safari en Windows OS. 

Para saber si su navegador lo soporta visite: http://get.webgl.org/

Este proyecto se puso a prueba con éxito en Mozilla Firefox, Google Chrome y Firefox Beta móbil bajo Android 4.0.4, tableta Le-pan II.

El Internet explorer 11 soporta WEBGL pero no fue probado en este projecto.

 

 

 

 

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